

Text: Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal when opening the project Templates: Specific Actions dropdown tab does not appear when setting the Target of the Touch Trigger in the LEGO Template Shuriken: Particles are flickering when in Play Mode Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Scripting: An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles Scripting: Editor sometimes crashes when entering Play Mode Scene/Game View: Camera resolution is set to default when opening the Editor Scene Management: Crash when calling hideFlags after removing missing nested prefab Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Profiling: Capturing Player built with higher Unity version crashes the Editor Profiling: Profiler's 'Call Stacks' button gets out of sync with PlayerConnection when the button is toggled after connecting to Player OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings

Networking: UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above

Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Metal: Stuttering in Play mode when VSync is disabled Mesh: Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters MacOS: "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) IOS: "Main Camera" background color is white when the device Appearance setting is "Light" IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
#Unity realistic fps prefab quests windows
AI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine
